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<td align="left" class="titleTableTitle">Sandy 3D Engine, 3.1.2</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('all-classes.html')" href="package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('index-list.html')" href="all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="index.html?class-summary.html&amp;all-classes.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="images/logo.jpg"></td>
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<p>Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.</p>
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<table class="summaryTable" cellspacing="0" cellpadding="3">
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<th>&nbsp;</th><th width="20%">Class</th><th width="20%">Package</th><th width="60%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/AAttributes.html">AAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for attributes that do not need to implement all manager hooks.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/ALightAttributes.html">ALightAttributes</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for all light attributes.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/AParser.html">AParser</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for all parser objects.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/Appearance.html">Appearance</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Represents the appearance property of the visible objects.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/ASEParser.html">ASEParser</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Transforms an ASE file into Sandy geometries.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/ATransformable.html">ATransformable</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for all movable objects in the object tree.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/view/BasicView.html">BasicView</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/view/class-list.html');" href="sandy/view/package-detail.html">sandy.view</a></td><td class="summaryTableLastCol">
  Basic view to simplify Sandy scene setup.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/bounds/BBox.html">BBox</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/bounds/class-list.html');" href="sandy/bounds/package-detail.html">sandy.bounds</a></td><td class="summaryTableLastCol">
  The BBox class is used to quickly and easily clip an object in a 3D scene.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/BezierPath.html">BezierPath</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A 3D Bézier path.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/BezierUtil.html">BezierUtil</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  Utility class for Bézier calculations.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/BitmapMaterial.html">BitmapMaterial</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Displays a bitmap on the faces of a 3D shape.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/BitmapUtil.html">BitmapUtil</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  Utility class for Bitmap calculations.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Box.html">Box</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Box class is used for creating a cube or box primitive ( cuboid ).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/bounds/BSphere.html">BSphere</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/bounds/class-list.html');" href="sandy/bounds/package-detail.html">sandy.bounds</a></td><td class="summaryTableLastCol">
  The BSphere class is used to quickly and easily clip an object in a 3D scene.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/BSPNode.html">BSPNode</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  BSP tree node.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/BubbleEvent.html">BubbleEvent</a>
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</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  BubbleEvent defines a custom event type to work with.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/BubbleEventBroadcaster.html">BubbleEventBroadcaster</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  BubbleEventBroadcaster defines a custom event broadcaster to work with.</td>
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<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Camera3D.html">Camera3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The Camera3D class is used to create a camera for the Sandy world.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/mode7/CameraMode7.html">CameraMode7</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/mode7/class-list.html');" href="sandy/core/scenegraph/mode7/package-detail.html">sandy.core.scenegraph.mode7</a></td><td class="summaryTableLastCol">
  CameraMode7 behaves like Camera3D, but with some constraints:
  - rotations are available only by the rotateY and tilt methods (other are desactivated)
  - the lookAt method is overrided to respect the available rotations
  </td>
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<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/CelShadeAttributes.html">CelShadeAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Realize a Cell shading on a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/ColladaParser.html">ColladaParser</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Transforms a COLLADA XML document into Sandy geometries.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/ColorMaterial.html">ColorMaterial</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Displays a color with on the faces of a 3D shape.</td>
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<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/ColorMath.html">ColorMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for colors.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Cone.html">Cone</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Cone class is used for creating a cone primitive.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/view/CullingState.html">CullingState</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/view/class-list.html');" href="sandy/view/package-detail.html">sandy.view</a></td><td class="summaryTableLastCol">
  Used to identify the culling state of an object.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/extrusion/data/Curve3D.html">Curve3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/extrusion/data/class-list.html');" href="sandy/extrusion/data/package-detail.html">sandy.extrusion.data</a></td><td class="summaryTableLastCol">
  Specifies a curve in 3D space.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Cylinder.html">Cylinder</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Cylinder class is used for creating a cylinder primitive, a cone or a truncated cone.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/CylinderEnvMap.html">CylinderEnvMap</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Applies cylindric environment map.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Edge3D.html">Edge3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  <p>The Edge3D class stores two related Vertex objects that make an edge.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/EventBroadcaster.html">EventBroadcaster</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  The event broadcaster of Sandy.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/extrusion/Extrusion.html">Extrusion</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/extrusion/class-list.html');" href="sandy/extrusion/package-detail.html">sandy.extrusion</a></td><td class="summaryTableLastCol">
  Very basic extrusion class.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/FastMath.html">FastMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Fast trigonometry functions using cache table and precalculated data.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/view/Frustum.html">Frustum</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/view/class-list.html');" href="sandy/view/package-detail.html">sandy.view</a></td><td class="summaryTableLastCol">
  Used to create the frustum of the camera.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/GeodesicSphere.html">GeodesicSphere</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 GeodesicSphere implements octahedron-based geodesic sphere.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Geometry3D.html">Geometry3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
   The Geometry3D class holds a complete description of the geometry of a Shape3D.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/GouraudAttributes.html">GouraudAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Realize a Gouraud shading on a material.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Group.html">Group</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The Group class is used for branch nodes in the Sandy object tree.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Hedra.html">Hedra</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Hedra class is used for creating a hedra.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/IAlphaMaterial.html"><i>IAlphaMaterial</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Interface for setting and getting alpha on a material.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/IAttributes.html"><i>IAttributes</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
 Interface for all the elements that represent a material attribute property.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/IDisplayable.html"><i>IDisplayable</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The IDisplayable interface should be implemented by all visible objects.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/INodeOperation.html"><i>INodeOperation</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  Interface for node operations.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/IntersectionMath.html">IntersectionMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  An util class with static method which provides useful functions related to intersection.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/IParser.html"><i>IParser</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  The IParser interface defines the interface that parser classes such as ColladaParser must implement.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/extrusion/data/Lathe.html">Lathe</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/extrusion/data/class-list.html');" href="sandy/extrusion/data/package-detail.html">sandy.extrusion.data</a></td><td class="summaryTableLastCol">
  Circular, spiral or helix arc.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/light/Light3D.html">Light3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/light/class-list.html');" href="sandy/core/light/package-detail.html">sandy.core.light</a></td><td class="summaryTableLastCol">
  The Light3D class is used for creating the light of the world.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/LightAttributes.html">LightAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Realize a flat shading effect when associated to a material.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Line3D.html">Line3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Line3D class is used for creating a line in 3D space.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/LineAttributes.html">LineAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Holds all line attribute data for a material.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/LoaderQueue.html">LoaderQueue</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  Utility class for loading resources.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/Material.html">Material</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  The Material class is the base class for all materials.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/MaterialAttributes.html">MaterialAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  The MaterialAttributes class is used to apply one or more attributes to a Shape3D object.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/MaterialType.html">MaterialType</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Represents the material types used in Sandy.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Matrix4.html">Matrix4</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A 4x4 matrix for transformations in 3D space.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/Matrix4Math.html">Matrix4Math</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for Matrix4 calculations.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/MD2.html">MD2</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 MD2 primitive.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/MD2Parser.html">MD2Parser</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Transforms an MD2 file into Sandy MD2 primitive.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/MediumAttributes.html">MediumAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  This attribute provides very basic simulation of partially opaque medium.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/mode7/Mode7.html">Mode7</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/mode7/class-list.html');" href="sandy/core/scenegraph/mode7/package-detail.html">sandy.core.scenegraph.mode7</a></td><td class="summaryTableLastCol">
  This class is very useful to render infinite floor with good rendering quality and perspective correction.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/MovieMaterial.html">MovieMaterial</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Displays a MovieClip on the faces of a 3D shape.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Node.html">Node</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - Base class for all nodes in the object tree.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/NumberUtil.html">NumberUtil</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  Utility class for useful numeric constants and number manipulation.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/OutlineAttributes.html">OutlineAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Holds all outline attributes data for a material.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/Parser.html">Parser</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  The Parser factory class creates instances of parser classes.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/Parser3DS.html">Parser3DS</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Transforms a 3DS file into Sandy geometries.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/Parser3DSChunkTypes.html">Parser3DSChunkTypes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Static class that defines the chunks offsets of 3DS file.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/ParserEvent.html">ParserEvent</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
  Events that are used by the parser classes.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/parser/ParserStack.html">ParserStack</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/parser/class-list.html');" href="sandy/parser/package-detail.html">sandy.parser</a></td><td class="summaryTableLastCol">
     ParserStack utility class.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/PhongAttributes.html">PhongAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Realize a Phong shading on a material.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/PhongAttributesLightMap.html">PhongAttributesLightMap</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  A lightmap used for some of the shaders.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Plane.html">Plane</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A plane in 3D space.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Plane3D.html">Plane3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Plane3D is used for creating a plane primitive.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/PlaneMath.html">PlaneMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for planes.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Point3D.html">Point3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A 3D coordinate.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/Point3DMath.html">Point3DMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for Point3D manipulations.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Polygon.html">Polygon</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  Polygon's are the building blocks of visible 3D shapes.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/extrusion/data/Polygon2D.html">Polygon2D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/extrusion/data/class-list.html');" href="sandy/extrusion/data/package-detail.html">sandy.extrusion.data</a></td><td class="summaryTableLastCol">
  2D polygon class.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Pool.html">Pool</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Primitive3D.html"><i>Primitive3D</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 An interface implemented by all 3D primitive classes.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/PrimitiveFace.html">PrimitiveFace</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol"> 
  PrimitiveFace is a tool for generated primitive, allowing users (for some specifics primitives) to get the face polygon array
  to have an easier manipulation.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/PrimitiveMode.html">PrimitiveMode</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The PrimitiveMode class defines modes of creation for some primitives.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Quaternion.html">Quaternion</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  The Quaternion class is experimental and not used in this version.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/QuaternionMath.html">QuaternionMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for manipulation of quaternion objects.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/QueueEvent.html">QueueEvent</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  Conatains events use for loading resources.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Renderable.html"><i>Renderable</i></a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  Interface which specifies the element can be rendererd by a Sandy3D Camera3D object.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/Renderer.html">Renderer</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/class-list.html');" href="sandy/core/package-detail.html">sandy.core</a></td><td class="summaryTableLastCol">
  This class is design to handle the rendering processing of a Sandy3D scene.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/SandyEvent.html">SandyEvent</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  Conatains custom Sandy events.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/SandyFlags.html">SandyFlags</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/class-list.html');" href="sandy/core/package-detail.html">sandy.core</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/Scene3D.html">Scene3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/class-list.html');" href="sandy/core/package-detail.html">sandy.core</a></td><td class="summaryTableLastCol">
  The Sandy 3D scene.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/SceneLocator.html">SceneLocator</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/class-list.html');" href="sandy/core/package-detail.html">sandy.core</a></td><td class="summaryTableLastCol">
  The SceneLocator serves as a registry of all scenes in the application.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Shape3D.html">Shape3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The Shape3D class is the base class of all true 3D shapes.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/Shape3DEvent.html">Shape3DEvent</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  This class represents the type of events broadcasted by shapes objects.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/errors/SingletonError.html">SingletonError</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/errors/class-list.html');" href="sandy/errors/package-detail.html">sandy.errors</a></td><td class="summaryTableLastCol">
  The SingletonError class is used as a workaround for private constructors not existing
  in ActionScript 3.0.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/SkyBox.html">SkyBox</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 A SkyBox is a TransformGroup of six Plane3D objects that form a box.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Sound3D.html">Sound3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  Transform audio volume and pan relative to the Camera3D 
  
  </td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Sphere.html">Sphere</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Sphere class is used for creating a sphere primitive
  </td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/SpringCamera3D.html">SpringCamera3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Sprite2D.html">Sprite2D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The Sprite2D class is used to create a 2D sprite.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/Sprite3D.html">Sprite3D</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The Sprite3D class is used to create a 3D sprite.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/StarField.html">StarField</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The StarField class renders dense star field at reasonable FPS.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/events/StarFieldRenderEvent.html">StarFieldRenderEvent</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/events/class-list.html');" href="sandy/events/package-detail.html">sandy.events</a></td><td class="summaryTableLastCol">
  This class represents the type of events broadcasted by StarField objects.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/StringUtil.html">StringUtil</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  Utility class for string manipulation.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/interaction/TextLink.html">TextLink</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/interaction/class-list.html');" href="sandy/core/interaction/package-detail.html">sandy.core.interaction</a></td><td class="summaryTableLastCol">&nbsp;</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/primitive/Torus.html">Torus</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/primitive/class-list.html');" href="sandy/primitive/package-detail.html">sandy.primitive</a></td><td class="summaryTableLastCol">
 The Torus class is used for creating a torus primitive.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/scenegraph/TransformGroup.html">TransformGroup</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/scenegraph/class-list.html');" href="sandy/core/scenegraph/package-detail.html">sandy.core.scenegraph</a></td><td class="summaryTableLastCol">
  The TransformGroup class is used to create transform group.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/UVCoord.html">UVCoord</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A 2D coordinate point on a texture that corresponds to a vertex of a polygon.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/data/Vertex.html">Vertex</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/data/class-list.html');" href="sandy/core/data/package-detail.html">sandy.core.data</a></td><td class="summaryTableLastCol">
  A vertex is the point of intersection of edges the of a polygon.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/math/VertexMath.html">VertexMath</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/math/class-list.html');" href="sandy/math/package-detail.html">sandy.math</a></td><td class="summaryTableLastCol">
  Math functions for vertex manipulation.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/attributes/VertexNormalAttributes.html">VertexNormalAttributes</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/attributes/class-list.html');" href="sandy/materials/attributes/package-detail.html">sandy.materials.attributes</a></td><td class="summaryTableLastCol">
  Display the vertex normals of a given object.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/util/VertexWelder.html">VertexWelder</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/util/class-list.html');" href="sandy/util/package-detail.html">sandy.util</a></td><td class="summaryTableLastCol">
  The VertexWelder class is a static class that is able to weld duplicate
  vertices in a geometry.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/VideoMaterial.html">VideoMaterial</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Displays a Flash video ( FLV ) on the faces of a 3D shape.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/view/ViewPort.html">ViewPort</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/view/class-list.html');" href="sandy/view/package-detail.html">sandy.view</a></td><td class="summaryTableLastCol">
  The view port represents the rendered screen.</td>
</tr>
<tr class="prow1">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/materials/WireFrameMaterial.html">WireFrameMaterial</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/materials/class-list.html');" href="sandy/materials/package-detail.html">sandy.materials</a></td><td class="summaryTableLastCol">
  Displays the faces of a 3D shape as a wire frame.</td>
</tr>
<tr class="prow0">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="sandy/core/interaction/VirtualMouse.html">VirtualMouse</a>
<br>
</td><td class="summaryTableCol"><a onclick="javascript:loadClassListFrame('sandy/core/interaction/class-list.html');" href="sandy/core/interaction/package-detail.html">sandy.core.interaction</a></td><td class="summaryTableLastCol">
  VirtualMouse interacting with MovieMaterial
  Based on the VirtualMouse by senocular
    </td>
</tr>
</table>
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